Archive for the ‘ Meetings ’ Category

Glove and Software in Situ

Andy has informed me that at the meeting last week the project team requested a couple of shots of the Glove and software in situ.

I hope these do the job. If anymore are needed or these are not suitable send me a mail with an outline of requirements and ill take some more etc.

Project Meeting Outcomes for the 17th

Andy has provided me with the following outcomes from yesterdays meeting. Please take a look and provide any additional comment if necessary:

Calibration Data Capture: Can the data from the calibration game be stored like the game results – to allow the user to assess improvement in their mobility stats over time. This is analogous to a ‘body test’ on Wii Fit. Data required for this is (as we have I believe) rotation min, rotation max, pinch min, pinch max, reach (z position) min and max, along with position x and y min and max.

As an idea maybe this could display original (first calibration results), previous (last calibration results) and current data (this set of calibration results) for comparison after the user finishes the calibration ‘game’?

Workshops: It was agreed that we would do some workshops at both Mansfield and City Hospital – to get feedback on system iterations from patients/physios whilst in development. This will be starting with one in Mansfield in mid-late July.

Glove: All agreed that a rechargeable glove would be useful but were otherwise happy with the current design.

Games: It was confirmed that the requirement for final delivery is 3 games and a calibration game.

BallGrab Game: Now ‘Bubble Popper’ –which emerged from a brief brainstorming exercise at the meeting. Concept: Bubbles (of the same size – to aid in depth judgment) appear in the 3D game environment (one at a time). The user has to reach out and grab them gently. (this means pinch to the correct amount – not too much or bubble will pop) they then drag the bubble to a ‘pin’ object at the front of the play volume and ‘pop’ the bubble on it. Aim of this game is to exercise the arm in reach and grab scenarios.

This is the vague concept, which seems to work ok. Harder levels could involve the bubbles getting smaller, or further away increasing pinch and reach exercises respectively. I’m sure we can nail this concept down with a brief chat.

Deadline: Final version after workshop iterations to be delivered for 1st September.

Trying Out The Kit

The team have set a date for initial evaluation of the latest  prototype glove and games for the 4th of March.

3D Printer Issues

I was informed last night that the installation date of the 3D printer has been overruled, due to a staffing commitment on the 3rd Feb. The next available slot is for install the 17th, due to existing 3rd party commitment.

As such we will not be able to comply with the test date of the 19th. I suggest a 2 week shift to the 3rd of March.

3D Printer Installation

I have had confirmation that the printer install date is to be Feb. 3rd.

With that in mind I would opt for the 19th to allow for a safe period (see how it behaves) to cover any possible issues that might arise with the integration of the electronics etc.

Christmas Review

In our last couple of meetings we reviewed the current game implementations and developed the following additional requirements/components: 

  1. Merging of the games into a singular package for deployment.
    • Currently each is stand alone
  2.  Definition of the Calibration interactions (game 3) to reflect a similar approach as used in WiiFit detailing. These interactions will also enable a wider range of users to utilize the games: Read more