Wii Glove Environment Prototype One

Here is another quick video, this time detailing collision events and pinching within the XNA environment:

Space Game video on the way

Archery Game Prototype One

At Louise’s request here is a quick demo of an early prototype of the Archery game concept inspired by Wii Sprts Resort.

The game uses WiiGlove P1.2 and the XNA game development framework.

3D Printer Issues

I was informed last night that the installation date of the 3D printer has been overruled, due to a staffing commitment on the 3rd Feb. The next available slot is for install the 17th, due to existing 3rd party commitment.

As such we will not be able to comply with the test date of the 19th. I suggest a 2 week shift to the 3rd of March.

3D Printer Installation

I have had confirmation that the printer install date is to be Feb. 3rd.

With that in mind I would opt for the 19th to allow for a safe period (see how it behaves) to cover any possible issues that might arise with the integration of the electronics etc.

Christmas Review

In our last couple of meetings we reviewed the current game implementations and developed the following additional requirements/components: 

  1. Merging of the games into a singular package for deployment.
    • Currently each is stand alone
  2.  Definition of the Calibration interactions (game 3) to reflect a similar approach as used in WiiFit detailing. These interactions will also enable a wider range of users to utilize the games: Read more

Possible Data Capture Scenario

Penny has provided som initial thoughts and exaple scenarios on the requirements for data capture:

Variables we need for analysis

  1. Total time playing games = sum of all sessions
  2. Distribution of sessions ie how closely they followed recommendation = plot of session frequency and length
  3. We can also look into whether they were improving in their scores, using all games and progressing through levels but this may be descriptive rather than quantitative.

File shows the record for participant number 1 who was allocated to falcon (device 1) group. They logged on first when the therapist was there on 16 March 2010 and started playing first game at level 1. Read more

Ship Game Concept

Description of User Movement

In this concept the Users hand represents a ship moving in 3D space. As the user moves their hand in the XY planes the ship responds accordingly. Rotation of the hand is also used to bank the ship. 

Movement in the Z plane or extension/contraction of the finger span can be used to control ship speed depending upon user ability. Read more

Balloon Grap Concept

Description of User Movement

The user has to move the hand in the X and Y plane to line up with a moving object. The user then has to grab the object via movement in the Z plane and a corresponding pinch action of the correct span to encase the object. Read more

Peg Test Concept

Description of User Movement

The user has to move the hand in the X and Y plane to line up with a peg. The user then has to move in the Z plane and use a pinching action to grab the peg. The user then has to move in the XY planes in order to reposition the peg in a desired location.

Placement is derived via the release of the pinch action. Read more

Archery Game Concept

I thought it would be a good idea to get a version of the Games Concepts up on line, so here is the first one:

Description of User Movement

User moves hand forward and then uses a pinching action to load an arrow. Force is applied to the arrow either by moving the hand backwards or via the period the pinch is held depending upon the user’s ability.

Once primed, the arrow can be aimed at the target via movement in the X and Y planes. The arrow is fired via the releasing of the pinch. Read more