Hi folks this site is being moved to: http://projects.isrg.org.uk/clahrc Please update your links accordingly etc. Ill keep the site up here during the transition. However please dont make any comments etc or they will be lost forever etc.
The team have set a date for initial evaluation of the latest prototype glove and games for the 4th of March.
Here is another quick video, this time detailing collision events and pinching within the XNA environment:
Space Game video on the way
At Louise’s request here is a quick demo of an early prototype of the Archery game concept inspired by Wii Sprts Resort.
The game uses WiiGlove P1.2 and the XNA game development framework.
I was informed last night that the installation date of the 3D printer has been overruled, due to a staffing commitment on the 3rd Feb. The next available slot is for install the 17th, due to existing 3rd party commitment.
As such we will not be able to comply with the test date of the 19th. I suggest a 2 week shift to the 3rd of March.
I have had confirmation that the printer install date is to be Feb. 3rd.
With that in mind I would opt for the 19th to allow for a safe period (see how it behaves) to cover any possible issues that might arise with the integration of the electronics etc.
In our last couple of meetings we reviewed the current game implementations and developed the following additional requirements/components:
- Merging of the games into a singular package for deployment.
- Currently each is stand alone
- Definition of the Calibration interactions (game 3) to reflect a similar approach as used in WiiFit detailing. These interactions will also enable a wider range of users to utilize the games: Continue reading ‘Christmas Review’
Penny has provided som initial thoughts and exaple scenarios on the requirements for data capture:
Variables we need for analysis
- Total time playing games = sum of all sessions
- Distribution of sessions ie how closely they followed recommendation = plot of session frequency and length
- We can also look into whether they were improving in their scores, using all games and progressing through levels but this may be descriptive rather than quantitative.
File shows the record for participant number 1 who was allocated to falcon (device 1) group. They logged on first when the therapist was there on 16 March 2010 and started playing first game at level 1. Continue reading ‘Possible Data Capture Scenario’
Description of User Movement
In this concept the Users hand represents a ship moving in 3D space. As the user moves their hand in the XY planes the ship responds accordingly. Rotation of the hand is also used to bank the ship.
Movement in the Z plane or extension/contraction of the finger span can be used to control ship speed depending upon user ability. Continue reading ‘Ship Game Concept’
Description of User Movement
The user has to move the hand in the X and Y plane to line up with a moving object. The user then has to grab the object via movement in the Z plane and a corresponding pinch action of the correct span to encase the object. Continue reading ‘Balloon Grap Concept’
Description of User Movement
The user has to move the hand in the X and Y plane to line up with a peg. The user then has to move in the Z plane and use a pinching action to grab the peg. The user then has to move in the XY planes in order to reposition the peg in a desired location.
Placement is derived via the release of the pinch action. Continue reading ‘Peg Test Concept’
I thought it would be a good idea to get a version of the Games Concepts up on line, so here is the first one:
Description of User Movement
User moves hand forward and then uses a pinching action to load an arrow. Force is applied to the arrow either by moving the hand backwards or via the period the pinch is held depending upon the user’s ability.
Once primed, the arrow can be aimed at the target via movement in the X and Y planes. The arrow is fired via the releasing of the pinch. Continue reading ‘Archery Game Concept’
A quick demo of the new Wii Glove being developed. Unlike most Wii Glove developments this glove also has facility for Accelerometer data:
A low cost rehabilitation glove using the capacity of the Infrared Receiver on Nintendo’s Wiimote to pick up the signal from four diodes placed at the patient’s fingertips. This compensates for the inability of previous low cost solutions to track fine motor skills. Four diodes per glove are used as it is only possible to track that number of separate Infrared Signals per Wiimote
As the project is really starting to move now I thought it would be a good idea to create a project website where we can archive our developments and communicate our thoughts.
If you all have any comments/ requirements please just send me a mail at my NTU address and ill look into them etc.
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