Christmas Review

In our last couple of meetings we reviewed the current game implementations and developed the following additional requirements/components: 

  1. Merging of the games into a singular package for deployment.
    • Currently each is stand alone
  2.  Definition of the Calibration interactions (game 3) to reflect a similar approach as used in WiiFit detailing. These interactions will also enable a wider range of users to utilize the games:
    • Rotation capability of the user
    • Translation capability of the user
    • Pinch capability of the user
    • Users hand span
  3. Definition of data capture requirements to reflect the above(2) in addition to those already defined.
    • It was also suggested that only duration of use needed to be captured rather than a full time stamp. Please could this point be clarified
  4. Identification of additional data capture requirements to be implemented for the Falcon suite of games, reflecting those developed for the glove.
  5. Expert user/tutor facilities for data extraction and review:
    • Investigate feasibility for user/tutor customizations e.g. speed
    • One click save system for data (tutor) extraction/convenience.
  6. Definite need for Wiimote attachment stands.
  7. Production of iterated 3D printed gloves for the first round of user feedback.
    • With the key functional/technological aspects of the  glove concept now tied down application of user input is required to ensure that the PDS is fit for purpose etc.

The final selection for the games to be developed are:

  1. Archery concept
  2. Spaceship concept
  3. Calibration interaction
  4. Bubble Grab

The following decisions were developed/tied down for the Spaceship Game:

  1. Automatic increment of levels reflected by a speed increase.
  2. Game over is triggered via registration of  a defined volume of collisions.
  3. Severity of each collision event is to also be captured.
  4. Collision does not pause the game and is indicated via a visual response.
  5. The course is to be created randomly each time (no requirement for tutor defined courses)

The following decisions were developed/tied down for the Archery Game:

  1. Target needs to be much bigger
  2. Level increments are detailed via the increase of distance to the target
  3. There is a need for an overall reduction of the targeting interference.

The following decisions were developed for the Calibration Interaction:

  1. The Calibration Interaction is optionally available via a “Training” button which is to be included to the main menu.
  2. Calibration data needs to be stored between sessions.
  3. The user should have access to the data so that they can conduct personal review.
  4. The user should have access to each of the individual training elements (list 1 pt 2 a-d) so that they are not forced to calibrate each aspect if not required.

Currently I have nearly finished the implementation of the Spaceship and Archery concepts as demoed last week and am in the process of merging the two together with the Calibration interaction as detailed in list 1.

Provision for the Bubble Grab game is also being dealt with as part of this process. This means that the first 3 games are on target for a January release to coincide with the installation of our 3D printer for rapid prototyping of the glove iterations.

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