Description of User Movement
In this concept the Users hand represents a ship moving in 3D space. As the user moves their hand in the XY planes the ship responds accordingly. Rotation of the hand is also used to bank the ship.
Movement in the Z plane or extension/contraction of the finger span can be used to control ship speed depending upon user ability.
Levels
The level consists of a defined course that the user has to navigate along. Each course has 10 obstacles that the user has to navigate through via XY movement and rotation of the hand.
An obstacle consists of a block with a hole cut through it at a set rotation. Collision with an obstacle resets the ship to the position of the last obstacle navigated.
Score
Score is derived via the period taken to complete the course.
Data
The concept provides large volumes of available data, some of them are:
- Movement in the XYZ planes
- Finger span
- Number of collisions
- Period taken
- Maximum rotation +/-
- Rotation Period
Feedback
The User has access to the time taken for each level and an overall time which can be used to derive a grade (Gold, Silver and Bronze).
Skill
This concept can have skill settings that define the distance apart and rotation angles needed to navigate through each obstacle. A health variable could be used that decrements upon each collision. 5 collisions results in a fail and the course is not completed.
This Concept document is available in .PDF format here.
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