At Louise’s request here is a quick demo of an early prototype of the Archery game concept inspired by Wii Sprts Resort.
The game uses WiiGlove P1.2 and the XNA game development framework.
Interactive Systems Research Group NTU
At Louise’s request here is a quick demo of an early prototype of the Archery game concept inspired by Wii Sprts Resort.
The game uses WiiGlove P1.2 and the XNA game development framework.
In our last couple of meetings we reviewed the current game implementations and developed the following additional requirements/components:
I thought it would be a good idea to get a version of the Games Concepts up on line, so here is the first one:
Description of User Movement
User moves hand forward and then uses a pinching action to load an arrow. Force is applied to the arrow either by moving the hand backwards or via the period the pinch is held depending upon the user’s ability.
Once primed, the arrow can be aimed at the target via movement in the X and Y planes. The arrow is fired via the releasing of the pinch. Continue reading ‘Archery Game Concept’
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