Here is another quick video, this time detailing collision events and pinching within the XNA environment:
Space Game video on the way
Interactive Systems Research Group NTU
Here is another quick video, this time detailing collision events and pinching within the XNA environment:
Space Game video on the way
In our last couple of meetings we reviewed the current game implementations and developed the following additional requirements/components:
Penny has provided som initial thoughts and exaple scenarios on the requirements for data capture:
Variables we need for analysis
File shows the record for participant number 1 who was allocated to falcon (device 1) group. They logged on first when the therapist was there on 16 March 2010 and started playing first game at level 1. Continue reading ‘Possible Data Capture Scenario’
Description of User Movement
The user has to move the hand in the X and Y plane to line up with a moving object. The user then has to grab the object via movement in the Z plane and a corresponding pinch action of the correct span to encase the object. Continue reading ‘Balloon Grap Concept’
Description of User Movement
The user has to move the hand in the X and Y plane to line up with a peg. The user then has to move in the Z plane and use a pinching action to grab the peg. The user then has to move in the XY planes in order to reposition the peg in a desired location.
Placement is derived via the release of the pinch action. Continue reading ‘Peg Test Concept’
I thought it would be a good idea to get a version of the Games Concepts up on line, so here is the first one:
Description of User Movement
User moves hand forward and then uses a pinching action to load an arrow. Force is applied to the arrow either by moving the hand backwards or via the period the pinch is held depending upon the user’s ability.
Once primed, the arrow can be aimed at the target via movement in the X and Y planes. The arrow is fired via the releasing of the pinch. Continue reading ‘Archery Game Concept’
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