Here is another quick video, this time detailing collision events and pinching within the XNA environment:
Space Game video on the way
Interactive Systems Research Group NTU
Here is another quick video, this time detailing collision events and pinching within the XNA environment:
Space Game video on the way
At Louise’s request here is a quick demo of an early prototype of the Archery game concept inspired by Wii Sprts Resort.
The game uses WiiGlove P1.2 and the XNA game development framework.
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