Here is another quick video, this time detailing collision events and pinching within the XNA environment:
Space Game video on the way
Interactive Systems Research Group NTU
Here is another quick video, this time detailing collision events and pinching within the XNA environment:
Space Game video on the way
At Louise’s request here is a quick demo of an early prototype of the Archery game concept inspired by Wii Sprts Resort.
The game uses WiiGlove P1.2 and the XNA game development framework.
Description of User Movement
In this concept the Users hand represents a ship moving in 3D space. As the user moves their hand in the XY planes the ship responds accordingly. Rotation of the hand is also used to bank the ship.
Movement in the Z plane or extension/contraction of the finger span can be used to control ship speed depending upon user ability. Continue reading ‘Ship Game Concept’
Description of User Movement
The user has to move the hand in the X and Y plane to line up with a moving object. The user then has to grab the object via movement in the Z plane and a corresponding pinch action of the correct span to encase the object. Continue reading ‘Balloon Grap Concept’
Description of User Movement
The user has to move the hand in the X and Y plane to line up with a peg. The user then has to move in the Z plane and use a pinching action to grab the peg. The user then has to move in the XY planes in order to reposition the peg in a desired location.
Placement is derived via the release of the pinch action. Continue reading ‘Peg Test Concept’
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