At Louise’s request here is a quick demo of an early prototype of the Archery game concept inspired by Wii Sprts Resort.
The game uses WiiGlove P1.2 and the XNA game development framework.
Interactive Systems Research Group NTU
At Louise’s request here is a quick demo of an early prototype of the Archery game concept inspired by Wii Sprts Resort.
The game uses WiiGlove P1.2 and the XNA game development framework.
Description of User Movement
The user has to move the hand in the X and Y plane to line up with a peg. The user then has to move in the Z plane and use a pinching action to grab the peg. The user then has to move in the XY planes in order to reposition the peg in a desired location.
Placement is derived via the release of the pinch action. Continue reading ‘Peg Test Concept’
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