Posts Tagged ‘ WiiGlove

Wii Glove for Stroke Rehabilitation on the BBC

The project has been featured on BBC East Midlands Today. Interviewed were ISRG team Member Steven Battersby and Nottingham University’s Andy Richardson:

Special thanks to Fred Higton for all his help and partaking in the projects development.

Video courtesy of BBC East Midlands Today, 08/07/2011

IRO-USB-R4 – The Scorpion

The Infrared Only Universal Serial Bus Rechargeable Glove has finally reached version 4. This version of the glove is now feature complete, offering both fast charge times and solid performance.

The following details some of the primary features that make the IRO-USB-R4 aka The Scorpion stand out for Wiimote IR Tracking development.

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Experts create Nintendo Wii glove to help stroke patients

The clahrc project was featured in nottingham post the other day, under the banner of: Experts create Nintendo Wii glove to help stroke patients.

A direct link to the article can be found here.

The article details a nice photo of Andy demonstrating one of the rechargeable glove prototypes with the CLAHRC project space race game.

The article also provides a little information about the Interactive Technologies and Games: Education, Health and Disability conferance at which the system was featured.

Glove Prototype TP1

Whilst I have been away the team have decided to rationalize the design of the glove via the removal of the accelerometer and buttons.

This has greatly reduced the both complexity of the glove and its weight etc, however the knock on effect from this is that I will have to re address the current implementation of the tracking lib as it relied heavily on the use of accelerometer data for point filtering etc.

Above are a few images of the new TP1 (Team Prototype One) glove setup.

For those who have seen the glove before, I have rationalized the Velcro loops to reflect the previous iterations of the glove. This acts further enhances the pinching capability.

Primary concerns at this point are the performance of the new systems power source and its overall efficiency.

Wii Glove Environment Prototype One

Here is another quick video, this time detailing collision events and pinching within the XNA environment:

Space Game video on the way

Archery Game Prototype One

At Louise’s request here is a quick demo of an early prototype of the Archery game concept inspired by Wii Sprts Resort.

The game uses WiiGlove P1.2 and the XNA game development framework.

WiiGlove Prototype One

A quick demo of the new Wii Glove being developed. Unlike most Wii Glove developments this glove also has facility for Accelerometer data:

A low cost rehabilitation glove using the capacity of the Infrared Receiver on Nintendo’s Wiimote to pick up the signal from four diodes placed at the patient’s fingertips. This compensates for the inability of previous low cost solutions to track fine motor skills. Four diodes per glove are used as it is only possible to track that number of separate Infrared Signals per Wiimote